Move

Clamp

Water-type physical move, introduced in Generation 1.

  • Power: 35
  • Accuracy: 85%
  • PP: 15

1 Pokémon can learn Clamp in its most recent game: 1 by levelling up. Some learn it more than one way.

What does Clamp do?

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.

Which Pokémon learn Clamp by levelling up? (1)

All Water-type moves · Every move · What does STAB mean?

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