Move

Ice Ball

Ice-type physical move, introduced in Generation 3.

  • Power: 30
  • Accuracy: 90%
  • PP: 20

What does Ice Ball do?

Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used Defense Curl since entering the field, this move has double power.

All Ice-type moves · Every move · What does STAB mean?

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