Ice Ball
Ice-type physical move, introduced in Generation 3.
- Power: 30
- Accuracy: 90%
- PP: 20
What does Ice Ball do?
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used Defense Curl since entering the field, this move has double power.