Run a Pokémon club with no cards and no accounts
Put a game on the projector, split the class into teams and go. Every Pokémon name is spoken aloud, every number comes from the Pokédex, and nobody has to sign in. The plans, certificates and games are open to everyone. A licence is there for schools that want the extras on pupil devices.
Try the projector games · See the session plans · Get a licence
Why a Pokémon club works in school
Nothing to lose, lend or trade
Many schools ban Pokémon cards because swaps turn into arguments. A screen club has no cards to lose or trade, so the thing that caused the trouble is not in the room.
A reading hook that works
Children who can recite a hundred Pokémon often cannot read the names. Every name on the site is spoken aloud, and each one has a sound-it-out spelling with the stressed syllable in capitals. It is decoding practice that nobody has to be persuaded to do.
Maths from real numbers
Heights, weights and stats come straight from the Pokédex. Comparing 460 with 398 is a place-value question, and nobody asks why they need to know it.
Reasoning with a rule system
The type chart is a rock-paper-scissors loop with eighteen players. Children argue for a winner and give a reason, which is exactly what you want them to practise.
What is open to everyone
- Projector games. Who’s That, Type Clash, Say the Name and Stat Duel, with big type and team scores. No account, and no pupil data. The page remembers only its own settings on that device.
- Eight session plans. Each one is about 30 minutes, with curriculum tags, a timed plan, differentiation and a question to talk about.
- Printable certificates. Six original designs. Type the names on your own computer; nothing is uploaded.
- Printables. A type chart, pronunciation cards with QR codes and a stat maths sheet with answers.
- Lessons and quizzes. Twelve lessons, plus quiz packs (three a day), for pupils to do on their own device.
The four projector games
- Who’s That Pokémon?. A shadow on the board. The class shouts the name, then you reveal it.
- Say the Name. The name is written on the board. Can the class say it before they hear it?
- Type Clash. Two Pokémon face off. Which type wins, and why?
- Stat Duel. Which is bigger? Compare two real numbers from the Pokédex.
The Classroom licence and the School or library licence
Everything above stays open to everyone, licence or not. The licence pays for pokee.si Plus on your pupils’ devices, and for the dashboard that hands it out.
Classroom licence: £49, $59 or €59 a year
Up to 35 pupils. One teacher, one class or one club.
- 35 pupil places, shared across up to 3 class codes
- Plus for you as well, so you can try every extra before the class does
- A teacher dashboard to make a class code and take it back
School or library licence: £149, $179 or €179 a year
Up to 600 pupil places. Every teacher, club leader and librarian in one school or library service.
- 600 pupil places on a fair-use basis, shared across up to 40 class codes
- Plus for the person who holds the licence
- The same dashboard, with room for a code per class, club or reading group
The Classroom licence works out at £1.40, $1.69 or €1.69 a year for each pupil place when the class is full.
How pupils join
- You buy a licence on the teacher dashboard and make a class code, for example one for Year 4 or one for the Tuesday club.
- Each pupil opens pokee.si on a school or home device and makes their own trainer, with a made-up nickname and a PIN. Help them pick the nickname, for example an animal and a number such as “Owl 7”. No email address is needed. Making trainers before the session saves time: one school network can make about one class of trainers an hour.
- The pupil types the class code. Plus switches on for that trainer.
- You see how many places are used. You never see which trainers used them. If you take the code back, Plus ends for everyone on it and the places come back.
What the licence adds
- Extra ways to play the games, such as Pixelated and Zoom in Guess the Pokémon, and Spell it in Say the Name
- Dual types and Trio rounds in the Type Clash and Stat Duel practice games
- All 20 lessons, including the eight advanced ones
- Unlimited quiz packs with 50/50 hints and a longer timer on every question
Plus does not change the projector games, the plans or the certificates. Those need no licence and never will.
Paying
- It is a one-off payment for 12 months. It never renews by itself, and we never charge you again without you choosing to.
- Card payments come with a PDF receipt from Stripe.
- To pay by invoice or purchase order, contact us and we will set it up.
- If it is not right for you, ask for a refund within 14 days of paying.
Contact us · Plus for one child
Safe to put in front of a class
No tracking and no cookies
There are no third-party analytics scripts and no cookies, so there is no consent banner to click through in front of the class. We keep our own anonymous daily page-view totals, and Cloudflare, which serves the site, gives us overall traffic counts worked out on its servers. The privacy page lists exactly what is stored.
No chat, no messaging
Pupils cannot talk to each other or to anyone else on the site.
No pupil personal data asked for
Pupils make their own trainer with a made-up nickname and a PIN. The site asks for a made-up name but cannot stop a child typing a real one, so help them pick one, for example an animal and a number such as “Owl 7”. There is no email address. A trainer record holds the nickname and number, a scrambled PIN, when it was made and last used, saved progress and game scores. The projector games need no account at all. The privacy page, linked below, has the full list.
Facts that have been checked
The Pokédex facts come from community data that we check, and every number in the session plans is verified against the site’s own data before it goes out.
An unofficial fan site
pokee.si is an unofficial fan site and is not affiliated with Nintendo, Creatures, GAME FREAK or The Pokémon Company. Pokémon and all related names and images are © their respective owners.
Read the privacy page · Safety notes
Questions teachers ask
What data do you keep about pupils?
We do not ask for anything that identifies them. Pages that are open to everyone need no account, and progress stays in the browser on that device. A pupil who joins by class code makes their own trainer with a made-up nickname and a PIN, and no email address. The site cannot stop a child typing a real name, so help them pick an animal and a number. A trainer record holds the nickname and number, a scrambled PIN, when it was made and last used, saved progress and game scores. You see only how many places are used. The privacy page lists everything we store, and your school’s data protection lead is welcome to send us questions through the contact page.
Does a pupil need to sign in to use the projector games?
No. Open the classroom page on the board and play. Nobody has an account, and scores are not kept. The page remembers only its own settings (team count, pool, timer, sound and stat) on that device, and never anything about pupils.
Does it work on iPads and Chromebooks?
It runs in the web browser, so there is nothing to install. Try it on one device from each kind you own before the first session, as you would with any website.
Can it work offline?
The Settings page has an optional “Download for offline” section. It is off by default. If your wifi is shaky, try it on one device and check that the games you need still work before you rely on it.
Which ages is it for?
The session plans are written for ages 6 to 11. Say the Name and Who’s That work well from Year 1 or Grade 1. Type Clash and Stat Duel suit Year 3 or Grade 2 and up, because they ask pupils to read and compare.
What are the curriculum links?
Each plan names the England KS1 or KS2 area it supports and a broad US grade band. We have not copied official standard codes, and some links are loose, which the plan says. You know your curriculum better than we do, so treat the tags as a starting point.
What happens at the end of the year?
The licence lasts 12 months from the day you pay. Then Plus switches off on pupil devices. The projector games, plans, certificates and everything else that was open stays open. Nothing renews by itself. To carry on, buy another 12 months.
Can we pay by invoice or purchase order?
Yes. Contact us with your school or library name and we will set it up. Card payments get a PDF receipt from Stripe.
What if it is not right for us?
Ask for a refund within 14 days of paying, through the contact page.
Can a parent buy Plus for just one child?
Yes. A parent can buy Plus for a single child on the Plus page. The licence is for classes, clubs and schools.
Questions, a purchase order or a plan you would like us to write? Tell us on the contact page. Contact us.