Normal/Ghost weakness
Normal/Ghost Pokémon are weak only to Dark, which hits them for 2× damage. They take no damage from Normal, Fighting and Ghost, resist 2 other types and take normal damage from 12 types.
Normal/Ghost damage taken
| Damage | Attacking types |
|---|---|
| 2× | Dark |
| 1× | Fire, Water, Electric, Grass, Ice, Ground, Flying, Psychic, Rock, Dragon, Steel, Fairy |
| ½× | Poison, Bug |
| 0× | Normal, Fighting, Ghost |
Best types to use against Normal/Ghost
To beat a Normal/Ghost Pokémon, use Dark moves: it deals 2× damage. Do not waste turns on Normal (0×), Fighting (0×), Ghost (0×), Poison (½×) and Bug (½×).
Normal/Ghost and Ghost/Normal are the same typing: in battle the order of a Pokémon's two types makes no difference, so a Ghost/Normal search lands on this page too.
Going the other way, Normal and Ghost moves between them hit Psychic and Ghost super effectively.
2 Pokémon have the Normal/Ghost typing, all of them alternate forms, first appearing in Generation 5.
The highest base stat total is Hisuian Zoroark with 510; the average across the group is 420.
2 Normal/Ghost Pokémon
Quick answers
What is Normal/Ghost weak to?
Normal/Ghost Pokémon are weak only to Dark, which hits them for 2× damage.
What is Normal/Ghost immune to?
Normal/Ghost Pokémon are immune to Normal, Fighting and Ghost moves, which deal no damage.
What resists Normal/Ghost?
Normal/Ghost Pokémon resist Poison (½×) and Bug (½×).
What is the best type against Normal/Ghost?
To beat a Normal/Ghost Pokémon, use Dark moves: it deals 2× damage. Do not waste turns on Normal (0×), Fighting (0×), Ghost (0×), Poison (½×) and Bug (½×).
Related type pages
Single types: Normal, Ghost. All dual-type combinations. Type chart and calculator.
More Normal combinations
- Normal/Fire
- Normal/Water
- Normal/Electric
- Normal/Grass
- Normal/Fighting
- Normal/Poison
- Normal/Ground
- Normal/Flying
- Normal/Psychic
- Normal/Dragon
- Normal/Dark
- Normal/Fairy