Grass/Dark weakness
Grass/Dark Pokémon are weak to Bug for 4× damage, and to Fire, Ice, Fighting, Poison, Flying and Fairy for 2× damage. They take no damage from Psychic, resist 6 other types and take normal damage from 4 types.
Grass/Dark damage taken
| Damage | Attacking types |
|---|---|
| 4× | Bug |
| 2× | Fire, Ice, Fighting, Poison, Flying, Fairy |
| 1× | Normal, Rock, Dragon, Steel |
| ½× | Water, Electric, Grass, Ground, Ghost, Dark |
| 0× | Psychic |
Best types to use against Grass/Dark
To beat a Grass/Dark Pokémon, use Bug moves: it deals 4× damage. Fire, Ice, Fighting, Poison, Flying and Fairy moves also hit for 2×. Do not waste turns on Psychic (0×), Water (½×), Electric (½×), Grass (½×) and Ground (½×).
Grass/Dark and Dark/Grass are the same typing: in battle the order of a Pokémon's two types makes no difference, so a Dark/Grass search lands on this page too.
Going the other way, Grass and Dark moves between them hit Water, Ground, Psychic, Rock and Ghost super effectively.
8 Pokémon have the Grass/Dark typing: 7 species and 1 alternate form, first appearing in Generation 3 and spanning 3 generations to Generation 9.
The highest base stat total is Zarude with 600; the average across the group is 521.
Abilities that change Grass/Dark matchups
Some Grass/Dark Pokémon have an ability that overrides the type chart. These are the ones that do:
- Water Absorb turns Water moves into healing (Water ½× to 0×). Held by Cacturne (hidden ability).
8 Grass/Dark Pokémon
Quick answers
What is Grass/Dark weak to?
Grass/Dark Pokémon are weak to Bug for 4× damage, and to Fire, Ice, Fighting, Poison, Flying and Fairy for 2× damage.
What is Grass/Dark immune to?
Grass/Dark Pokémon are immune to Psychic moves, which deal no damage.
What resists Grass/Dark?
Grass/Dark Pokémon resist Water (½×), Electric (½×), Grass (½×), Ground (½×), Ghost (½×) and Dark (½×).
What is the best type against Grass/Dark?
To beat a Grass/Dark Pokémon, use Bug moves: it deals 4× damage. Fire, Ice, Fighting, Poison, Flying and Fairy moves also hit for 2×. Do not waste turns on Psychic (0×), Water (½×), Electric (½×), Grass (½×) and Ground (½×).
Related type pages
Single types: Grass, Dark. All dual-type combinations. Type chart and calculator.
More Grass combinations
- Normal/Grass
- Fire/Grass
- Water/Grass
- Electric/Grass
- Grass/Ice
- Grass/Fighting
- Grass/Poison
- Grass/Ground
- Grass/Flying
- Grass/Psychic
- Grass/Bug
- Grass/Rock
- Grass/Ghost
- Grass/Dragon
- Grass/Steel
- Grass/Fairy