Ground/Rock weakness
Ground/Rock Pokémon are weak to Water and Grass for 4× damage, and to Ice, Fighting, Ground and Steel for 2× damage. They take no damage from Electric, resist 5 other types and take normal damage from 6 types.
Ground/Rock damage taken
| Damage | Attacking types |
|---|---|
| 4× | Water, Grass |
| 2× | Ice, Fighting, Ground, Steel |
| 1× | Psychic, Bug, Ghost, Dragon, Dark, Fairy |
| ½× | Normal, Fire, Flying, Rock |
| ¼× | Poison |
| 0× | Electric |
Best types to use against Ground/Rock
To beat a Ground/Rock Pokémon, use Water and Grass moves: they deal 4× damage. Ice, Fighting, Ground and Steel moves also hit for 2×. Do not waste turns on Electric (0×), Poison (¼×), Normal (½×), Fire (½×) and Flying (½×).
Ground/Rock and Rock/Ground are the same typing: in battle the order of a Pokémon's two types makes no difference, so a Rock/Ground search lands on this page too.
Going the other way, Ground and Rock moves between them hit Fire, Electric, Ice, Poison, Flying, Bug, Rock and Steel super effectively.
9 Pokémon have the Ground/Rock typing, first appearing in Generation 1 and spanning 3 generations to Generation 4.
The highest base stat total is Rhyperior with 535; the average across the group is 405.
Abilities that change Ground/Rock matchups
Some Ground/Rock Pokémon have an ability that overrides the type chart. These are the ones that do:
- Solid Rock cuts super effective damage by a quarter (Water 4× to 3×; Grass 4× to 3×; Ice 2× to 1.5×; Fighting 2× to 1.5×; Ground 2× to 1.5×; Steel 2× to 1.5×). Held by Rhyperior.
9 Ground/Rock Pokémon
Quick answers
What is Ground/Rock weak to?
Ground/Rock Pokémon are weak to Water and Grass for 4× damage, and to Ice, Fighting, Ground and Steel for 2× damage.
What is Ground/Rock immune to?
Ground/Rock Pokémon are immune to Electric moves, which deal no damage.
What resists Ground/Rock?
Ground/Rock Pokémon resist Normal (½×), Fire (½×), Flying (½×), Rock (½×) and Poison (¼×).
What is the best type against Ground/Rock?
To beat a Ground/Rock Pokémon, use Water and Grass moves: they deal 4× damage. Ice, Fighting, Ground and Steel moves also hit for 2×. Do not waste turns on Electric (0×), Poison (¼×), Normal (½×), Fire (½×) and Flying (½×).
Related type pages
Single types: Ground, Rock. All dual-type combinations. Type chart and calculator.
More Ground combinations
- Normal/Ground
- Fire/Ground
- Water/Ground
- Electric/Ground
- Grass/Ground
- Ice/Ground
- Fighting/Ground
- Poison/Ground
- Ground/Flying
- Ground/Psychic
- Ground/Bug
- Ground/Ghost
- Ground/Dragon
- Ground/Dark
- Ground/Steel