Head to head

Magneton vs Sandy Shocks

Sandy Shocks has the higher base stat total (570 vs 465), Sandy Shocks is faster (base Speed 101 vs 70), and Sandy Shocks’s Ground moves hit Magneton for 4×, while Magneton’s own types do only ½× to Sandy Shocks.

Sandy Shocks is a Paradox Pokémon that looks like a wild cousin of Magneton.

Base stats side by side

StatMagnetonSandy Shocks
HP5085 (higher)
Attack6081 (higher)
Defense9597 (higher)
Sp. Atk120121 (higher)
Sp. Def7085 (higher)
Speed70101 (higher)
Total465570 (higher)
Bulk215267 (higher)

Who has the edge?

Sandy Shocks is faster (101 vs 70 base Speed), has the higher Attack (81 vs 60), has the higher Sp. Atk (121 vs 120), has more bulk, counting HP, Defense and Sp. Def together (267 vs 215), resists Magneton’s own-type moves (½× at best), and hits Magneton for 4× with its Ground moves. Magneton has no advantage on these measures.

Magneton is ahead on

Nothing on these measures.

Sandy Shocks is ahead on

  • is faster (101 vs 70 base Speed)
  • has the higher Attack (81 vs 60)
  • has the higher Sp. Atk (121 vs 120)
  • has more bulk, counting HP, Defense and Sp. Def together (267 vs 215)
  • resists Magneton’s own-type moves (½× at best)
  • hits Magneton for 4× with its Ground moves

This compares base numbers and the type chart; it does not predict a winner. A real battle also depends on level, nature and EVs, the moves each one knows (a Pokémon does not always learn a move of its own type), held items, weather and terrain, and abilities (Magneton: Magnet Pull, Sturdy, Analytic; Sandy Shocks: Protosynthesis), so either one can come out ahead.

Who moves first?

At Level 50 with 252 Speed EVs, 31 IVs and a neutral nature, Magneton has 122 Speed and Sandy Shocks has 153, so Sandy Shocks moves first when both use moves of the same priority and no item, ability, status or stat change gets in the way.

SpeedMagnetonSandy Shocks
Base Speed70101
Level 50, 252 EVs, neutral nature122153

Type matchup, both ways

Magneton (Electric/Steel) attacking Sandy Shocks

Electric 0×, Steel ½×. Using only its own types, Magneton hits Sandy Shocks for 0× with Electric moves (no effect) and ½× with Steel moves (not very effective).

Sandy Shocks (Electric/Ground) attacking Magneton

Electric ½×, Ground 4×. Using only its own types, Sandy Shocks hits Magneton for ½× with Electric moves (not very effective) and 4× with Ground moves (super effective).

What hits each one for 2× or more

  • Magneton: Fire 2× (super effective), Fighting 2× (super effective), Ground 4× (super effective).
  • Sandy Shocks: Water 2× (super effective), Grass 2× (super effective), Ice 2× (super effective), Ground 2× (super effective).

The multipliers come from the 18×18 type chart; what a Pokémon can actually use depends on the moves it learns.

Abilities

Magneton

  • Magnet Pull. Prevents Steel opponents from fleeing or switching out.
  • Sturdy. Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
  • Analytic (hidden ability). Strengthens moves to 1.3× their power when moving last.

Sandy Shocks

  • Protosynthesis. Raises highest stat in harsh sunlight, or if holding Booster Energy.

Size, generation and evolution

Sandy Shocks is taller (2.3 m vs 1 m for Magneton), and Magneton and Sandy Shocks are equally heavy (60 kg).

DetailMagnetonSandy Shocks
Height1 m2.3 m
Weight60 kg60 kg
Generation1 (Kanto)9 (Paldea)
Evolution lineMagnemite → Magneton → MagnezoneSandy Shocks (does not evolve)

Magneton (#0082) is an Electric/Steel-type Magnet Pokémon from Kanto, first seen in Generation 1. Its evolution line is Magnemite → Magneton → Magnezone.

Sandy Shocks (#0989) is an Electric/Ground-type Paradox Pokémon from Paldea, first seen in Generation 9, a Paradox Pokémon. Sandy Shocks does not evolve.

Keep exploring

All Pokémon comparisons

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