Water/Fighting weakness
Water/Fighting Pokémon are weak to Electric, Grass, Flying, Psychic and Fairy, which hit them for 2× damage. They resist 7 types and take normal damage from 6 types.
Water/Fighting damage taken
| Damage | Attacking types |
|---|---|
| 2× | Electric, Grass, Flying, Psychic, Fairy |
| 1× | Normal, Fighting, Poison, Ground, Ghost, Dragon |
| ½× | Fire, Water, Ice, Bug, Rock, Dark, Steel |
Best types to use against Water/Fighting
To beat a Water/Fighting Pokémon, use Electric, Grass, Flying, Psychic and Fairy moves: they deal 2× damage. Do not waste turns on Fire (½×), Water (½×), Ice (½×), Bug (½×) and Rock (½×).
Water/Fighting and Fighting/Water are the same typing: in battle the order of a Pokémon's two types makes no difference, so a Fighting/Water search lands on this page too.
Going the other way, Water and Fighting moves between them hit Normal, Fire, Ice, Ground, Rock, Dark and Steel super effectively.
7 Pokémon have the Water/Fighting typing: 3 species and 4 alternate forms, first appearing in Generation 1 and spanning 4 generations to Generation 9.
The highest base stat total is Keldeo with 580; the average across the group is 541.
Abilities that change Water/Fighting matchups
Some Water/Fighting Pokémon have an ability that overrides the type chart. These are the ones that do:
- Water Absorb turns Water moves into healing (Water ½× to 0×). Held by Poliwrath.
7 Water/Fighting Pokémon
- Poliwrath
- Paldean Tauros (Aqua Breed)
- Keldeo
- Resolute Keldeo
- Gigantamax Rapid Strike Urshifu
- Rapid Strike Urshifu
- Quaquaval
Quick answers
What is Water/Fighting weak to?
Water/Fighting Pokémon are weak to Electric, Grass, Flying, Psychic and Fairy, which hit them for 2× damage.
What is Water/Fighting immune to?
Water/Fighting Pokémon have no type immunities.
What resists Water/Fighting?
Water/Fighting Pokémon resist Fire (½×), Water (½×), Ice (½×), Bug (½×), Rock (½×), Dark (½×) and Steel (½×).
What is the best type against Water/Fighting?
To beat a Water/Fighting Pokémon, use Electric, Grass, Flying, Psychic and Fairy moves: they deal 2× damage. Do not waste turns on Fire (½×), Water (½×), Ice (½×), Bug (½×) and Rock (½×).
Related type pages
Single types: Water, Fighting. All dual-type combinations. Type chart and calculator.
More Water combinations
- Normal/Water
- Fire/Water
- Water/Electric
- Water/Grass
- Water/Ice
- Water/Poison
- Water/Ground
- Water/Flying
- Water/Psychic
- Water/Bug
- Water/Rock
- Water/Ghost
- Water/Dragon
- Water/Dark
- Water/Steel
- Water/Fairy