Hariyama vs Iron Hands
Iron Hands has the higher base stat total (570 vs 474), they have the same Speed (102 at Level 50), and neither has a super-effective hit from its own types (Hariyama: 1× at best against Iron Hands; Iron Hands: 1× at best against Hariyama).
Iron Hands is a Paradox Pokémon that looks like a futuristic cousin of Hariyama.
Base stats side by side
| Stat | Hariyama | Iron Hands |
|---|---|---|
| HP | 144 | 154 (higher) |
| Attack | 120 | 140 (higher) |
| Defense | 60 | 108 (higher) |
| Sp. Atk | 40 | 50 (higher) |
| Sp. Def | 60 | 68 (higher) |
| Speed | 50 | 50 |
| Total | 474 | 570 (higher) |
| Bulk | 264 | 330 (higher) |
Who has the edge?
Iron Hands has the higher Attack (140 vs 120), has the higher Sp. Atk (50 vs 40), and has more bulk, counting HP, Defense and Sp. Def together (330 vs 264). Hariyama has no advantage on these measures.
Hariyama is ahead on
Nothing on these measures.
Iron Hands is ahead on
- has the higher Attack (140 vs 120)
- has the higher Sp. Atk (50 vs 40)
- has more bulk, counting HP, Defense and Sp. Def together (330 vs 264)
This compares base numbers and the type chart; it does not predict a winner. A real battle also depends on level, nature and EVs, the moves each one knows (a Pokémon does not always learn a move of its own type), held items, weather and terrain, and abilities (Hariyama: Thick Fat, Guts, Sheer Force; Iron Hands: Quark Drive), so either one can come out ahead.
Who moves first?
At Level 50 with 252 Speed EVs, 31 IVs and a neutral nature, Hariyama and Iron Hands both reach 102 Speed. A speed tie is decided at random.
| Speed | Hariyama | Iron Hands |
|---|---|---|
| Base Speed | 50 | 50 |
| Level 50, 252 EVs, neutral nature | 102 | 102 |
Type matchup, both ways
Hariyama (Fighting) attacking Iron Hands
Fighting 1×. Using only its own type, Hariyama hits Iron Hands for 1× with Fighting moves (normal damage).
Iron Hands (Fighting/Electric) attacking Hariyama
Fighting 1×, Electric 1×. Using only its own types, Iron Hands hits Hariyama for 1× with Fighting moves (normal damage) and 1× with Electric moves (normal damage).
What hits each one for 2× or more
- Hariyama: Flying 2× (super effective), Psychic 2× (super effective), Fairy 2× (super effective).
- Iron Hands: Ground 2× (super effective), Psychic 2× (super effective), Fairy 2× (super effective).
The multipliers come from the 18×18 type chart; what a Pokémon can actually use depends on the moves it learns.
Abilities
Hariyama
- Thick Fat. Halves damage from Fire and Ice moves.
- Guts. Increases Attack to 1.5× with a major status ailment.
- Sheer Force (hidden ability). Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Iron Hands
- Quark Drive. Raises highest stat on Electric Terrain, or if holding Booster Energy.
Size, generation and evolution
Hariyama is taller (2.3 m vs 1.8 m for Iron Hands), and Iron Hands is heavier (380.7 kg vs 253.8 kg for Hariyama).
| Detail | Hariyama | Iron Hands |
|---|---|---|
| Height | 2.3 m | 1.8 m |
| Weight | 253.8 kg | 380.7 kg |
| Generation | 3 (Hoenn) | 9 (Paldea) |
| Evolution line | Makuhita → Hariyama | Iron Hands (does not evolve) |
Hariyama (#0297) is a Fighting-type Arm Thrust Pokémon from Hoenn, first seen in Generation 3. Its evolution line is Makuhita → Hariyama.
Iron Hands (#0992) is a Fighting/Electric-type Paradox Pokémon from Paldea, first seen in Generation 9, a Paradox Pokémon. Iron Hands does not evolve.
Keep exploring
- Open Hariyama and Iron Hands in the Compare tool
- Hariyama and Iron Hands Pokédex pages
- Fighting type · Fighting/Electric weaknesses
- Speed tiers