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Pokémon Weather Effects: Rain, Sun, Sandstorm and Snow Explained

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There are four main kinds of weather in Pokémon battles: rain, harsh sunlight, sandstorm and snow. Rain powers up Water moves and weakens Fire moves, sun does the opposite, sandstorm hurts every Pokémon that isn't Rock, Ground or Steel, and snow raises the Defense of Ice types. Weather lasts five turns, or eight if the Pokémon that started it holds the matching rock.

Weather has been in every main game since Generation 2 (Gold and Silver). Only one kind can be active at a time, so setting your own weather also wipes out your opponent's.

What each weather does

Weather Helps Hurts Other effects
Harsh sunlight Fire moves +50% Water moves −50% Solar Beam and Solar Blade fire at once; nobody can be frozen; Thunder and Hurricane drop to 50% accuracy
Rain Water moves +50% Fire moves −50% Thunder and Hurricane can't miss; Solar Beam's power is halved
Sandstorm Rock types get +50% Sp. Def (from Gen 4) Non-Rock, non-Ground, non-Steel Pokémon lose 1/16 HP a turn Solar Beam's power is halved
Snow (Gen 9) Ice types get +50% Defense Nothing takes damage Blizzard is more accurate; Aurora Veil can be used

Hail was the fourth weather before Scarlet and Violet. It hurt every non-Ice Pokémon by 1/16 of its HP each turn. Snow arrived in Legends: Arceus and replaced hail in Generation 9. It does no damage at all.

Weather Ball is the move that cares most. It is a 50-power Normal move in clear skies, but in any weather it doubles to 100 and takes the weather's type: Fire in sun, Water in rain, Rock in sand and Ice in snow.

How weather starts

Each weather has a move, an Ability and a rock that makes it last longer. These are the Pokémon in our data with each Ability. Some have it as a Hidden Ability, and some forms only appear in certain games.

Weather Move Ability Pokémon with the Ability Rock that makes it last 8 turns
Harsh sunlight Sunny Day Drought Vulpix, Ninetales, Torkoal, Groudon, Mega Charizard Y Heat Rock
Rain Rain Dance Drizzle Politoed, Pelipper, Kyogre Damp Rock
Sandstorm Sandstorm Sand Stream Tyranitar, Hippopotas, Hippowdon, Gigalith Smooth Rock
Snow Snowscape Snow Warning Snover, Abomasnow, Vanilluxe, Amaura, Aurorus, Alolan Vulpix and others Icy Rock

Sunny Day and Rain Dance are very widely spread: 676 and 689 species can learn them in our Scarlet and Violet data. In older games the move to start hail was Hail.

Before Generation 6, weather from an Ability lasted until the battle ended or another weather replaced it. That made Ability setters like Politoed and Tyranitar much more valuable before the change. Since Generation 6, Ability weather lasts five turns like everything else.

Koraidon sets weather with an Ability of its own, Orichalcum Pulse, which turns the sunlight harsh and raises its Attack while the sun lasts. Weather can also simply happen in the overworld. Start a battle in a place where it is raining and the battle has rain too.

Abilities that use weather

A weather team is a setter plus Pokémon that gain from that weather. These are the main Abilities, with the number of species or forms in our data that can have each one.

Weather Ability What it does Species
Sun Chlorophyll Doubles Speed 37: Bulbasaur, Ivysaur, Venusaur, Oddish and 33 more
Sun Solar Power Sp. Atk ×1.5, but loses 1/8 HP a turn 8: Charmander, Charmeleon, Charizard, Sunkern and 4 more
Sun Protosynthesis Raises its highest stat 10: Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane and 6 more
Rain Swift Swim Doubles Speed 44: Psyduck, Golduck, Poliwag, Poliwhirl and 40 more
Rain Rain Dish Heals 1/16 HP a turn 13: Squirtle, Wartortle, Blastoise, Tentacool and 9 more
Rain Hydration Cures status at the end of each turn 22: Seel, Dewgong, Lapras, Vaporeon and 18 more
Sandstorm Sand Rush Doubles Speed 10: Sandshrew, Sandslash, Herdier, Stoutland and 6 more
Sandstorm Sand Force Rock, Ground and Steel moves ×1.3 14: Diglett, Dugtrio, Nosepass, Shellos and 10 more
Snow Slush Rush Doubles Speed 5: Cubchoo, Beartic, Arctozolt, Arctovish and 1 more
Snow Ice Body Heals 1/16 HP a turn 19: Seel, Dewgong, Snorunt, Glalie and 15 more

Dry Skin cuts both ways: the Pokémon heals in rain but loses HP in harsh sunlight.

Doubling Speed lets a slow Pokémon move first, so Swift Swim and Chlorophyll are the usual reason to build a rain or sun team. One common pairing is Pelipper setting rain for a Swift Swim Pokémon.

Sandstorm works differently. It makes Rock types tougher on the special side and chips everyone else. In our data, 195 species are Rock, Ground or Steel and so take no sandstorm damage.

Extreme weather from Primal and Mega forms

Three forms create a stronger weather that ordinary moves can't replace. It lasts as long as the Pokémon stays in battle.

Stopping weather

You don't always want the weather. Cloud Nine (on Psyduck, Altaria and a few others) and Air Lock (on Rayquaza) cancel weather's effects while the Pokémon is in battle. The Utility Umbrella item makes its holder ignore rain and sun. Overcoat and Safety Goggles stop sandstorm damage.

Setting your own weather is the simplest answer. A Sunny Day will replace your opponent's rain.

Quick tips

  • Match the weather to your Pokémon's best moves. A Fire attacker loves sun and a Water attacker loves rain.
  • Watch out for Solar Beam in other weather. It still charges for a turn, and its power is halved in rain and sandstorm.
  • Ice types did well out of the switch to snow. They get a Defense boost, and their non-Ice teammates no longer take hail damage.

Weather works alongside terrain, which boosts moves and blocks some status for Pokémon on the ground. Read terrain moves explained for the four terrains, or the weather and terrain guide for the short version.

Questions people ask

What does rain do in Pokémon?

Rain makes Water moves 50% stronger and Fire moves 50% weaker. Thunder and Hurricane can't miss in rain, and Abilities like Swift Swim double the Speed of the Pokémon that have them.

What does harsh sunlight do?

Fire moves get 50% stronger and Water moves 50% weaker. Solar Beam and Solar Blade skip their charging turn, and no Pokémon can be frozen.

Which Pokémon don't take sandstorm damage?

Rock, Ground and Steel types, plus Pokémon with Abilities such as Sand Veil, Sand Rush, Sand Force or Overcoat, and any Pokémon holding Safety Goggles.

What is the difference between snow and hail?

Hail hurt every Pokémon that wasn't Ice type each turn. Snow, which replaced hail in Scarlet and Violet, does no damage and raises the Defense of Ice types by 50% instead.

How long does weather last in Pokémon?

Five turns from a move or, since Generation 6, from an Ability. Holding the matching rock makes it eight turns.

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Sources

Every list and number on this page comes from the pokee.si Pokédex data, and key facts were checked against these sources.

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