Pokémon Items Guide: Evolution Stones, Held Items, Mega Stones & Z-Crystals
Evolution stones and which Pokémon use them, battle-changing held items, Mega Stones and Z-Crystals, explained in plain English on pokee.si.
Evolution stones (10)
Which Pokémon use which item is derived from the evolution data on each Pokémon page. Stones are used up; held items must be held during a trade or level-up.
- Fire Stone (since Generation 1). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Evolves: Vulpix into Ninetales (Fire Stone); Growlithe into Arcanine (Fire Stone); Growlithe into Arcanine (Hisuian Growlithe: Fire Stone); Eevee into Flareon (Fire Stone); Pansear into Simisear (Fire Stone); Capsakid into Scovillain (Fire Stone). All Pokémon that evolve with the Fire Stone.
- Water Stone (since Generation 1). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Evolves: Poliwhirl into Poliwrath (Water Stone); Shellder into Cloyster (Water Stone); Staryu into Starmie (Water Stone); Eevee into Vaporeon (Water Stone); Lombre into Ludicolo (Water Stone); Panpour into Simipour (Water Stone). All Pokémon that evolve with the Water Stone.
- Thunder Stone (since Generation 1). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Magneton, Nosepass and Charjabug evolve with a Thunder Stone from Generation VIII onwards. Before that they needed a special location. Evolves: Pikachu into Raichu (Thunder Stone); Pikachu into Raichu (Alolan Raichu: Thunder Stone, in Alola); Eevee into Jolteon (Thunder Stone); Magneton into Magnezone (Thunder Stone); Nosepass into Probopass (Thunder Stone); Eelektrik into Eelektross (Thunder Stone); Charjabug into Vikavolt (Thunder Stone); Tadbulb into Bellibolt (Thunder Stone). All Pokémon that evolve with the Thunder Stone.
- Leaf Stone (since Generation 1). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Eevee evolves into Leafeon with a Leaf Stone from Generation VIII onwards (before that it needed a mossy rock). Evolves: Gloom into Vileplume (Leaf Stone); Weepinbell into Victreebel (Leaf Stone); Voltorb into Electrode (Hisuian Voltorb: Leaf Stone); Exeggcute into Exeggutor (Leaf Stone); Exeggcute into Exeggutor (Alolan Exeggutor: Leaf Stone, in Alola); Nuzleaf into Shiftry (Leaf Stone); Eevee into Leafeon (Leaf Stone); Pansage into Simisage (Leaf Stone). All Pokémon that evolve with the Leaf Stone.
- Moon Stone (since Generation 1). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Evolves: Nidorina into Nidoqueen (Moon Stone); Nidorino into Nidoking (Moon Stone); Clefairy into Clefable (Moon Stone); Jigglypuff into Wigglytuff (Moon Stone); Skitty into Delcatty (Moon Stone); Munna into Musharna (Moon Stone). All Pokémon that evolve with the Moon Stone.
- Sun Stone (since Generation 2). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Evolves: Gloom into Bellossom (Sun Stone); Sunkern into Sunflora (Sun Stone); Cottonee into Whimsicott (Sun Stone); Petilil into Lilligant (Sun Stone); Petilil into Lilligant (Hisuian Lilligant: Sun Stone, in Hisui); Helioptile into Heliolisk (Sun Stone). All Pokémon that evolve with the Sun Stone.
- Shiny Stone (since Generation 4). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Evolves: Roselia into Roserade (Shiny Stone); Togetic into Togekiss (Shiny Stone); Minccino into Cinccino (Shiny Stone); Floette into Florges (Shiny Stone). All Pokémon that evolve with the Shiny Stone.
- Dusk Stone (since Generation 4). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Evolves: Misdreavus into Mismagius (Dusk Stone); Murkrow into Honchkrow (Dusk Stone); Lampent into Chandelure (Dusk Stone); Doublade into Aegislash (Dusk Stone). All Pokémon that evolve with the Dusk Stone.
- Dawn Stone (since Generation 4). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Evolves: Kirlia into Gallade (Dawn Stone, male); Snorunt into Froslass (Dawn Stone, female).
- Ice Stone (since Generation 7). Use it on a compatible Pokémon to evolve it straight away. The stone is used up. Eevee evolves into Glaceon with an Ice Stone from Generation VIII onwards (before that it needed an icy rock). Crabrawler evolves with one from Generation IX. Evolves: Sandshrew into Sandslash (Alolan Sandshrew: Ice Stone); Vulpix into Ninetales (Alolan Vulpix: Ice Stone); Eevee into Glaceon (Ice Stone); Darumaka into Darmanitan (Galarian Darumaka: Ice Stone); Crabrawler into Crabominable (Ice Stone); Cetoddle into Cetitan (Ice Stone). All Pokémon that evolve with the Ice Stone.
Other evolution items (33)
- Oval Stone: The Pokémon must hold it and level up under the right conditions. Evolves: Happiny into Chansey (Level up, during the day, holding Oval Stone).
- Razor Claw: The Pokémon must hold it and level up under the right conditions. Evolves: Sneasel into Weavile (Level up, at night, holding Razor Claw); Sneasel into Sneasler (Hisuian Sneasel: Level up, during the day, holding Razor Claw).
- Razor Fang: The Pokémon must hold it and level up under the right conditions. Evolves: Gligar into Gliscor (Level up, at night, holding Razor Fang).
- Auspicious Armor: Use it on a compatible Pokémon to evolve it. Evolves: Charcadet into Armarouge (Auspicious Armor).
- Black Augurite: Use it on a compatible Pokémon to evolve it. Evolves: Scyther into Kleavor (Black Augurite).
- Chipped Pot: Use it on a compatible Pokémon to evolve it. Evolves: Sinistea into Polteageist (Chipped Pot).
- Cracked Pot: Use it on a compatible Pokémon to evolve it. Evolves: Sinistea into Polteageist (Cracked Pot).
- Galarica Cuff: Use it on a compatible Pokémon to evolve it. Evolves: Slowpoke into Slowbro (Galarian Slowpoke: Galarica Cuff).
- Galarica Wreath: Use it on a compatible Pokémon to evolve it. Evolves: Slowpoke into Slowking (Galarian Slowpoke: Galarica Wreath).
- Malicious Armor: Use it on a compatible Pokémon to evolve it. Evolves: Charcadet into Ceruledge (Malicious Armor).
- Masterpiece Teacup: Use it on a compatible Pokémon to evolve it. Evolves: Poltchageist into Sinistcha (Masterpiece Teacup).
- Metal Alloy: Use it on a compatible Pokémon to evolve it. Evolves: Duraludon into Archaludon (Metal Alloy).
- Peat Block: Use it on a compatible Pokémon to evolve it. Evolves: Ursaring into Ursaluna (Peat Block, under a full moon).
- Scroll of Darkness: Use it on a compatible Pokémon to evolve it. Evolves: Kubfu into Urshifu (Scroll of Darkness).
- Scroll of Waters: Use it on a compatible Pokémon to evolve it. Evolves: Kubfu into Urshifu (Scroll of Waters).
- Sweet Apple: Use it on a compatible Pokémon to evolve it. Evolves: Applin into Appletun (Sweet Apple).
- Syrupy Apple: Use it on a compatible Pokémon to evolve it. Evolves: Applin into Dipplin (Syrupy Apple).
- Tart Apple: Use it on a compatible Pokémon to evolve it. Evolves: Applin into Flapple (Tart Apple).
- Unremarkable Teacup: Use it on a compatible Pokémon to evolve it. Evolves: Poltchageist into Sinistcha (Unremarkable Teacup).
- Deep Sea Scale: The Pokémon must hold it while being traded to evolve. Evolves: Clamperl into Gorebyss (Trade holding Deep Sea Scale).
- Deep Sea Tooth: The Pokémon must hold it while being traded to evolve. Evolves: Clamperl into Huntail (Trade holding Deep Sea Tooth).
- Dragon Scale: The Pokémon must hold it while being traded to evolve. Evolves: Seadra into Kingdra (Trade holding Dragon Scale).
- Dubious Disc: The Pokémon must hold it while being traded to evolve. Evolves: Porygon2 into Porygon-Z (Trade holding Dubious Disc).
- Electirizer: The Pokémon must hold it while being traded to evolve. Evolves: Electabuzz into Electivire (Trade holding Electirizer).
- King’s Rock: The Pokémon must hold it while being traded to evolve. Evolves: Poliwhirl into Politoed (Trade holding King’s Rock); Slowpoke into Slowking (Trade holding King’s Rock).
- Magmarizer: The Pokémon must hold it while being traded to evolve. Evolves: Magmar into Magmortar (Trade holding Magmarizer).
- Metal Coat: The Pokémon must hold it while being traded to evolve. Evolves: Onix into Steelix (Trade holding Metal Coat); Scyther into Scizor (Trade holding Metal Coat).
- Prism Scale: The Pokémon must hold it while being traded to evolve. Evolves: Feebas into Milotic (Trade holding Prism Scale).
- Protector: The Pokémon must hold it while being traded to evolve. Evolves: Rhydon into Rhyperior (Trade holding Protector).
- Reaper Cloth: The Pokémon must hold it while being traded to evolve. Evolves: Dusclops into Dusknoir (Trade holding Reaper Cloth).
- Sachet: The Pokémon must hold it while being traded to evolve. Evolves: Spritzee into Aromatisse (Trade holding Sachet).
- Upgrade: The Pokémon must hold it while being traded to evolve. Evolves: Porygon into Porygon2 (Trade holding Upgrade).
- Whipped Dream: The Pokémon must hold it while being traded to evolve. Evolves: Swirlix into Slurpuff (Trade holding Whipped Dream).
Held items for battle (70)
Recovery
Heal the holder a little every turn or as it fights.
- Leftovers: Restores 1/16 of the holder's maximum HP at the end of every turn.
- Black Sludge: A Poison-type holder recovers 1/16 of its maximum HP each turn. Any other holder loses 1/8 of its maximum HP each turn instead.
- Shell Bell: The holder recovers 1/8 of the damage it deals with each damaging move.
- Big Root: Increases HP recovered from draining moves, Leech Seed, Ingrain and Aqua Ring by about 30%.
Choice items
A big boost to one stat, at the price of being stuck with the first move you pick.
- Choice Band: Raises Attack by 50%, but the holder can only use the first move it picks until it switches out.
- Choice Specs: Raises Special Attack by 50%, but the holder can only use the first move it picks until it switches out.
- Choice Scarf: Raises Speed by 50%, but the holder can only use the first move it picks until it switches out.
Damage boosters
Make the holder hit harder.
- Life Orb: Boosts the damage of the holder's attacks by 30%, but it loses 10% of its maximum HP each time it hurts an opponent.
- Expert Belt: Boosts the damage of the holder's super-effective moves by 20%.
- Muscle Band: Boosts the power of the holder's physical moves by 10%.
- Wise Glasses: Boosts the power of the holder's special moves by 10%.
- Light Ball: Doubles both the Attack and Special Attack of Pikachu. Does nothing for anyone else.
- Thick Club: Doubles the Attack of Cubone, Marowak and Alolan Marowak. Does nothing for anyone else.
- Punching Glove: Boosts the power of punching moves by 10% and stops them from making contact (so no Rocky Helmet or Rough Skin damage).
- Loaded Dice: Moves that hit several times (2 to 5 hits) will always hit at least four times. Population Bomb hits 4 to 10 times.
- Scope Lens: Raises the holder's critical-hit stage by one.
Survival and defence
Help the holder live through hits.
- Focus Sash: If the holder is at full HP and would be knocked out by a hit, it survives with 1 HP instead. Used up when it works (in Gen IX it comes back after the battle).
- Focus Band: Gives the holder a 10% chance of surviving a would-be knockout with 1 HP each time.
- Eviolite: Raises Defense and Special Defense by 50% for a Pokémon that can still evolve.
- Assault Vest: Raises Special Defense by 50%, but the holder cannot choose status moves.
- Rocky Helmet: Whoever hits the holder with a move that makes contact loses 1/6 of its own maximum HP.
- Air Balloon: The holder floats, making it immune to Ground-type moves until the balloon pops when it takes a hit.
Utility
Hazard, weather, status and accuracy tools.
- Wide Lens: Makes the holder's moves about 10% more accurate.
- Heavy-Duty Boots: The holder ignores entry hazards such as Stealth Rock and Spikes when it switches in.
- Safety Goggles: The holder is immune to powder and spore moves and to weather damage (sandstorm, and hail in older games).
- Covert Cloak: Blocks the extra effects of other Pokémon's damaging moves, such as a burn chance or a flinch. The damage still happens.
- Clear Amulet: Other Pokémon's moves and Abilities cannot lower the holder's stats.
- Ability Shield: The holder's Ability cannot be changed or switched off by anyone.
- Utility Umbrella: The holder ignores the effects of rain and harsh sunlight, both good and bad.
- Toxic Orb: Badly poisons the holder at the end of the turn. Good for Pokémon with Poison Heal or Guts.
- Flame Orb: Burns the holder at the end of the turn. Good for Pokémon with Guts or Flare Boost.
- Quick Claw: Gives the holder a 20% chance to move first in its priority bracket each turn.
- King's Rock: Gives the holder's damaging moves a 10% chance to make the target flinch (if they did not already have a chance to).
- Shed Shell: Lets the holder switch out even when trapped by moves or Abilities.
- Protective Pads: Stops the holder's contact moves from triggering contact side effects such as Rough Skin or Rocky Helmet.
- Bright Powder: Makes moves aimed at the holder about 10% less accurate.
- Iron Ball: Halves the holder's Speed and keeps it on the ground, so Ground moves and hazards hit it even if it flies or levitates.
- Sticky Barb: Hurts the holder for 1/8 of its maximum HP each turn and can stick onto an attacker that touches it with an empty hand.
One-use items
Used up the moment they trigger.
- Weakness Policy: When the holder is hit by a super-effective move it raises Attack and Special Attack by two stages each. Used up.
- Booster Energy: If a Pokémon with Protosynthesis or Quark Drive has no sun or Electric Terrain helping it, the energy switches the Ability on instead. Used up.
- Mirror Herb: When an opponent raises its stats, the holder copies the boost. Used up. In a picnic it can also copy Egg Moves.
- Power Herb: Lets the holder skip the charging turn of a two-turn move such as Solar Beam. Used up.
- White Herb: Resets any lowered stats to normal. Used up. Great with moves that lower your own stats.
- Mental Herb: Cures infatuation, Taunt, Encore, Torment, Disable and Heal Block. Used up.
- Throat Spray: After the holder uses a sound-based move, its Special Attack rises one stage. Used up.
- Blunder Policy: If one of the holder's moves misses, its Speed rises two stages. Used up.
- Adrenaline Orb: If the holder is hit by Intimidate, its Speed rises one stage. Used up.
- Room Service: When Trick Room is active, the holder's Speed drops one stage. Used up. Handy for slow attackers.
- Red Card: When the holder is hit and survives, the attacker is forced to switch out to a random Pokémon. Used up.
- Eject Button: When the holder is hit and survives, it is switched out for a Pokémon of its Trainer's choice. Used up.
- Eject Pack: When any of the holder's stats is lowered, it switches out. Used up.
Field extenders
Make a weather, terrain or screen last longer.
- Heat Rock: Sunny weather started by the holder lasts 8 turns instead of 5.
- Damp Rock: Rain started by the holder lasts 8 turns instead of 5.
- Smooth Rock: A sandstorm started by the holder lasts 8 turns instead of 5.
- Icy Rock: Snow (or hail in older games) started by the holder lasts 8 turns instead of 5.
- Terrain Extender: A terrain set up by the holder lasts 8 turns instead of 5.
- Light Clay: Light Screen, Reflect and Aurora Veil set up by the holder last 8 turns instead of 5.
Training and breeding
Help you raise and breed Pokémon.
- Exp. Share: Shares experience with your whole team, including Pokémon that did not battle. (In many recent games it is built in.)
- Lucky Egg: The holder earns 50% more experience from battles.
- Amulet Coin: Doubles the prize money you win after a battle that the holder takes part in.
- Soothe Bell: Friendship grows faster when the holder gains it (50% more).
- Everstone: Stops the holder from evolving. If a breeding parent holds it, the Egg inherits that parent's Nature.
- Destiny Knot: If a breeding parent holds it, the baby inherits five IVs from its parents instead of three. (In battle it also passes infatuation back to the attacker.)
- Macho Brace: Doubles the effort values earned in battle, but halves the holder's Speed in battle.
- Power Weight: Adds 8 HP effort values after each battle and passes on the HP IV when breeding. Halves Speed in battle.
- Power Bracer: Adds 8 Attack effort values after each battle and passes on the Attack IV when breeding. Halves Speed in battle.
- Power Belt: Adds 8 Defense effort values after each battle and passes on the Defense IV when breeding. Halves Speed in battle.
- Power Lens: Adds 8 Special Attack effort values after each battle and passes on the Special Attack IV when breeding. Halves Speed in battle.
- Power Band: Adds 8 Special Defense effort values after each battle and passes on the Special Defense IV when breeding. Halves Speed in battle.
- Power Anklet: Adds 8 Speed effort values after each battle and passes on the Speed IV when breeding. Halves Speed in battle.
Mega Stones
A Mega Stone lets one particular species Mega Evolve when its Trainer uses a Key Stone. There are 92 Mega Stones covering 86 species (Rayquaza needs no stone, only the move Dragon Ascent). In total there are 93 Mega Evolutions: 30 in X and Y, 18 in Omega Ruby and Alpha Sapphire, 26 in the base game of Legends: Z-A and 19 in its Mega Dimension DLC.
- Charizardite X: Mega Charizard X (Fire and Dragon) (Charizard)
- Charizardite Y: Mega Charizard Y (Charizard)
- Mewtwonite X: Mega Mewtwo X (Psychic and Fighting) (Mewtwo)
- Mewtwonite Y: Mega Mewtwo Y (Mewtwo)
- Lucarionite: Mega Lucario (Lucario)
- Gengarite: Mega Gengar (Gengar)
- Venusaurite: Mega Venusaur (Venusaur)
- Blastoisinite: Mega Blastoise (Blastoise)
Z-Crystals
Z-Crystals let a Pokémon use a Z-Move once per battle. There are 35: 18 type crystals and 17 exclusive to particular Pokémon. In the main series, Z-Moves only appear in Pokémon Sun, Moon, Ultra Sun and Ultra Moon.
Type Z-Crystals (18)
- Normalium Z: Normal-type moves become Breakneck Blitz
- Fightinium Z: Fighting-type moves become All-Out Pummeling
- Flyinium Z: Flying-type moves become Supersonic Skystrike
- Poisonium Z: Poison-type moves become Acid Downpour
- Groundium Z: Ground-type moves become Tectonic Rage
- Rockium Z: Rock-type moves become Continental Crush
- Buginium Z: Bug-type moves become Savage Spin-Out
- Ghostium Z: Ghost-type moves become Never-Ending Nightmare
- Steelium Z: Steel-type moves become Corkscrew Crash
- Firium Z: Fire-type moves become Inferno Overdrive
- Waterium Z: Water-type moves become Hydro Vortex
- Grassium Z: Grass-type moves become Bloom Doom
- Electrium Z: Electric-type moves become Gigavolt Havoc
- Psychium Z: Psychic-type moves become Shattered Psyche
- Icium Z: Ice-type moves become Subzero Slammer
- Dragonium Z: Dragon-type moves become Devastating Drake
- Darkinium Z: Dark-type moves become Black Hole Eclipse
- Fairium Z: Fairy-type moves become Twinkle Tackle
Exclusive Z-Crystals (17)
- Aloraichium Z (for Alolan Raichu): Thunderbolt becomes Stoked Sparksurfer
- Decidium Z (for Decidueye): Spirit Shackle becomes Sinister Arrow Raid
- Eevium Z (for Eevee): Last Resort becomes Extreme Evoboost
- Incinium Z (for Incineroar): Darkest Lariat becomes Malicious Moonsault
- Kommonium Z (for Kommo-o): Clanging Scales becomes Clangorous Soulblaze
- Lunalium Z (for Lunala or Dawn Wings Necrozma): Moongeist Beam becomes Menacing Moonraze Maelstrom
- Lycanium Z (for Lycanroc): Stone Edge becomes Splintered Stormshards
- Marshadium Z (for Marshadow): Spectral Thief becomes Soul-Stealing 7-Star Strike
- Mewnium Z (for Mew): Psychic becomes Genesis Supernova
- Mimikium Z (for Mimikyu): Play Rough becomes Let's Snuggle Forever
- Pikanium Z (for Pikachu): Volt Tackle becomes Catastropika
- Pikashunium Z (for Pikachu in a cap): Thunderbolt becomes 10,000,000 Volt Thunderbolt
- Primarium Z (for Primarina): Sparkling Aria becomes Oceanic Operetta
- Snorlium Z (for Snorlax): Giga Impact becomes Pulverizing Pancake
- Solganium Z (for Solgaleo or Dusk Mane Necrozma): Sunsteel Strike becomes Searing Sunraze Smash
- Tapunium Z (for Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini): Nature's Madness becomes Guardian of Alola
- Ultranecrozium Z (for Ultra Necrozma): Photon Geyser becomes Light That Burns the Sky
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