Pokémon Items Guide: Evolution Stones, Held Items, Mega Stones & Z-Crystals

Evolution stones and which Pokémon use them, battle-changing held items, Mega Stones and Z-Crystals, explained in plain English on pokee.si.

Evolution stones (10)

Which Pokémon use which item is derived from the evolution data on each Pokémon page. Stones are used up; held items must be held during a trade or level-up.

Other evolution items (33)

  • Oval Stone: The Pokémon must hold it and level up under the right conditions. Evolves: Happiny into Chansey (Level up, during the day, holding Oval Stone).
  • Razor Claw: The Pokémon must hold it and level up under the right conditions. Evolves: Sneasel into Weavile (Level up, at night, holding Razor Claw); Sneasel into Sneasler (Hisuian Sneasel: Level up, during the day, holding Razor Claw).
  • Razor Fang: The Pokémon must hold it and level up under the right conditions. Evolves: Gligar into Gliscor (Level up, at night, holding Razor Fang).
  • Auspicious Armor: Use it on a compatible Pokémon to evolve it. Evolves: Charcadet into Armarouge (Auspicious Armor).
  • Black Augurite: Use it on a compatible Pokémon to evolve it. Evolves: Scyther into Kleavor (Black Augurite).
  • Chipped Pot: Use it on a compatible Pokémon to evolve it. Evolves: Sinistea into Polteageist (Chipped Pot).
  • Cracked Pot: Use it on a compatible Pokémon to evolve it. Evolves: Sinistea into Polteageist (Cracked Pot).
  • Galarica Cuff: Use it on a compatible Pokémon to evolve it. Evolves: Slowpoke into Slowbro (Galarian Slowpoke: Galarica Cuff).
  • Galarica Wreath: Use it on a compatible Pokémon to evolve it. Evolves: Slowpoke into Slowking (Galarian Slowpoke: Galarica Wreath).
  • Malicious Armor: Use it on a compatible Pokémon to evolve it. Evolves: Charcadet into Ceruledge (Malicious Armor).
  • Masterpiece Teacup: Use it on a compatible Pokémon to evolve it. Evolves: Poltchageist into Sinistcha (Masterpiece Teacup).
  • Metal Alloy: Use it on a compatible Pokémon to evolve it. Evolves: Duraludon into Archaludon (Metal Alloy).
  • Peat Block: Use it on a compatible Pokémon to evolve it. Evolves: Ursaring into Ursaluna (Peat Block, under a full moon).
  • Scroll of Darkness: Use it on a compatible Pokémon to evolve it. Evolves: Kubfu into Urshifu (Scroll of Darkness).
  • Scroll of Waters: Use it on a compatible Pokémon to evolve it. Evolves: Kubfu into Urshifu (Scroll of Waters).
  • Sweet Apple: Use it on a compatible Pokémon to evolve it. Evolves: Applin into Appletun (Sweet Apple).
  • Syrupy Apple: Use it on a compatible Pokémon to evolve it. Evolves: Applin into Dipplin (Syrupy Apple).
  • Tart Apple: Use it on a compatible Pokémon to evolve it. Evolves: Applin into Flapple (Tart Apple).
  • Unremarkable Teacup: Use it on a compatible Pokémon to evolve it. Evolves: Poltchageist into Sinistcha (Unremarkable Teacup).
  • Deep Sea Scale: The Pokémon must hold it while being traded to evolve. Evolves: Clamperl into Gorebyss (Trade holding Deep Sea Scale).
  • Deep Sea Tooth: The Pokémon must hold it while being traded to evolve. Evolves: Clamperl into Huntail (Trade holding Deep Sea Tooth).
  • Dragon Scale: The Pokémon must hold it while being traded to evolve. Evolves: Seadra into Kingdra (Trade holding Dragon Scale).
  • Dubious Disc: The Pokémon must hold it while being traded to evolve. Evolves: Porygon2 into Porygon-Z (Trade holding Dubious Disc).
  • Electirizer: The Pokémon must hold it while being traded to evolve. Evolves: Electabuzz into Electivire (Trade holding Electirizer).
  • King’s Rock: The Pokémon must hold it while being traded to evolve. Evolves: Poliwhirl into Politoed (Trade holding King’s Rock); Slowpoke into Slowking (Trade holding King’s Rock).
  • Magmarizer: The Pokémon must hold it while being traded to evolve. Evolves: Magmar into Magmortar (Trade holding Magmarizer).
  • Metal Coat: The Pokémon must hold it while being traded to evolve. Evolves: Onix into Steelix (Trade holding Metal Coat); Scyther into Scizor (Trade holding Metal Coat).
  • Prism Scale: The Pokémon must hold it while being traded to evolve. Evolves: Feebas into Milotic (Trade holding Prism Scale).
  • Protector: The Pokémon must hold it while being traded to evolve. Evolves: Rhydon into Rhyperior (Trade holding Protector).
  • Reaper Cloth: The Pokémon must hold it while being traded to evolve. Evolves: Dusclops into Dusknoir (Trade holding Reaper Cloth).
  • Sachet: The Pokémon must hold it while being traded to evolve. Evolves: Spritzee into Aromatisse (Trade holding Sachet).
  • Upgrade: The Pokémon must hold it while being traded to evolve. Evolves: Porygon into Porygon2 (Trade holding Upgrade).
  • Whipped Dream: The Pokémon must hold it while being traded to evolve. Evolves: Swirlix into Slurpuff (Trade holding Whipped Dream).

Held items for battle (70)

Recovery

Heal the holder a little every turn or as it fights.

  • Leftovers: Restores 1/16 of the holder's maximum HP at the end of every turn.
  • Black Sludge: A Poison-type holder recovers 1/16 of its maximum HP each turn. Any other holder loses 1/8 of its maximum HP each turn instead.
  • Shell Bell: The holder recovers 1/8 of the damage it deals with each damaging move.
  • Big Root: Increases HP recovered from draining moves, Leech Seed, Ingrain and Aqua Ring by about 30%.

Choice items

A big boost to one stat, at the price of being stuck with the first move you pick.

  • Choice Band: Raises Attack by 50%, but the holder can only use the first move it picks until it switches out.
  • Choice Specs: Raises Special Attack by 50%, but the holder can only use the first move it picks until it switches out.
  • Choice Scarf: Raises Speed by 50%, but the holder can only use the first move it picks until it switches out.

Damage boosters

Make the holder hit harder.

  • Life Orb: Boosts the damage of the holder's attacks by 30%, but it loses 10% of its maximum HP each time it hurts an opponent.
  • Expert Belt: Boosts the damage of the holder's super-effective moves by 20%.
  • Muscle Band: Boosts the power of the holder's physical moves by 10%.
  • Wise Glasses: Boosts the power of the holder's special moves by 10%.
  • Light Ball: Doubles both the Attack and Special Attack of Pikachu. Does nothing for anyone else.
  • Thick Club: Doubles the Attack of Cubone, Marowak and Alolan Marowak. Does nothing for anyone else.
  • Punching Glove: Boosts the power of punching moves by 10% and stops them from making contact (so no Rocky Helmet or Rough Skin damage).
  • Loaded Dice: Moves that hit several times (2 to 5 hits) will always hit at least four times. Population Bomb hits 4 to 10 times.
  • Scope Lens: Raises the holder's critical-hit stage by one.

Survival and defence

Help the holder live through hits.

  • Focus Sash: If the holder is at full HP and would be knocked out by a hit, it survives with 1 HP instead. Used up when it works (in Gen IX it comes back after the battle).
  • Focus Band: Gives the holder a 10% chance of surviving a would-be knockout with 1 HP each time.
  • Eviolite: Raises Defense and Special Defense by 50% for a Pokémon that can still evolve.
  • Assault Vest: Raises Special Defense by 50%, but the holder cannot choose status moves.
  • Rocky Helmet: Whoever hits the holder with a move that makes contact loses 1/6 of its own maximum HP.
  • Air Balloon: The holder floats, making it immune to Ground-type moves until the balloon pops when it takes a hit.

Utility

Hazard, weather, status and accuracy tools.

  • Wide Lens: Makes the holder's moves about 10% more accurate.
  • Heavy-Duty Boots: The holder ignores entry hazards such as Stealth Rock and Spikes when it switches in.
  • Safety Goggles: The holder is immune to powder and spore moves and to weather damage (sandstorm, and hail in older games).
  • Covert Cloak: Blocks the extra effects of other Pokémon's damaging moves, such as a burn chance or a flinch. The damage still happens.
  • Clear Amulet: Other Pokémon's moves and Abilities cannot lower the holder's stats.
  • Ability Shield: The holder's Ability cannot be changed or switched off by anyone.
  • Utility Umbrella: The holder ignores the effects of rain and harsh sunlight, both good and bad.
  • Toxic Orb: Badly poisons the holder at the end of the turn. Good for Pokémon with Poison Heal or Guts.
  • Flame Orb: Burns the holder at the end of the turn. Good for Pokémon with Guts or Flare Boost.
  • Quick Claw: Gives the holder a 20% chance to move first in its priority bracket each turn.
  • King's Rock: Gives the holder's damaging moves a 10% chance to make the target flinch (if they did not already have a chance to).
  • Shed Shell: Lets the holder switch out even when trapped by moves or Abilities.
  • Protective Pads: Stops the holder's contact moves from triggering contact side effects such as Rough Skin or Rocky Helmet.
  • Bright Powder: Makes moves aimed at the holder about 10% less accurate.
  • Iron Ball: Halves the holder's Speed and keeps it on the ground, so Ground moves and hazards hit it even if it flies or levitates.
  • Sticky Barb: Hurts the holder for 1/8 of its maximum HP each turn and can stick onto an attacker that touches it with an empty hand.

One-use items

Used up the moment they trigger.

  • Weakness Policy: When the holder is hit by a super-effective move it raises Attack and Special Attack by two stages each. Used up.
  • Booster Energy: If a Pokémon with Protosynthesis or Quark Drive has no sun or Electric Terrain helping it, the energy switches the Ability on instead. Used up.
  • Mirror Herb: When an opponent raises its stats, the holder copies the boost. Used up. In a picnic it can also copy Egg Moves.
  • Power Herb: Lets the holder skip the charging turn of a two-turn move such as Solar Beam. Used up.
  • White Herb: Resets any lowered stats to normal. Used up. Great with moves that lower your own stats.
  • Mental Herb: Cures infatuation, Taunt, Encore, Torment, Disable and Heal Block. Used up.
  • Throat Spray: After the holder uses a sound-based move, its Special Attack rises one stage. Used up.
  • Blunder Policy: If one of the holder's moves misses, its Speed rises two stages. Used up.
  • Adrenaline Orb: If the holder is hit by Intimidate, its Speed rises one stage. Used up.
  • Room Service: When Trick Room is active, the holder's Speed drops one stage. Used up. Handy for slow attackers.
  • Red Card: When the holder is hit and survives, the attacker is forced to switch out to a random Pokémon. Used up.
  • Eject Button: When the holder is hit and survives, it is switched out for a Pokémon of its Trainer's choice. Used up.
  • Eject Pack: When any of the holder's stats is lowered, it switches out. Used up.

Field extenders

Make a weather, terrain or screen last longer.

  • Heat Rock: Sunny weather started by the holder lasts 8 turns instead of 5.
  • Damp Rock: Rain started by the holder lasts 8 turns instead of 5.
  • Smooth Rock: A sandstorm started by the holder lasts 8 turns instead of 5.
  • Icy Rock: Snow (or hail in older games) started by the holder lasts 8 turns instead of 5.
  • Terrain Extender: A terrain set up by the holder lasts 8 turns instead of 5.
  • Light Clay: Light Screen, Reflect and Aurora Veil set up by the holder last 8 turns instead of 5.

Training and breeding

Help you raise and breed Pokémon.

  • Exp. Share: Shares experience with your whole team, including Pokémon that did not battle. (In many recent games it is built in.)
  • Lucky Egg: The holder earns 50% more experience from battles.
  • Amulet Coin: Doubles the prize money you win after a battle that the holder takes part in.
  • Soothe Bell: Friendship grows faster when the holder gains it (50% more).
  • Everstone: Stops the holder from evolving. If a breeding parent holds it, the Egg inherits that parent's Nature.
  • Destiny Knot: If a breeding parent holds it, the baby inherits five IVs from its parents instead of three. (In battle it also passes infatuation back to the attacker.)
  • Macho Brace: Doubles the effort values earned in battle, but halves the holder's Speed in battle.
  • Power Weight: Adds 8 HP effort values after each battle and passes on the HP IV when breeding. Halves Speed in battle.
  • Power Bracer: Adds 8 Attack effort values after each battle and passes on the Attack IV when breeding. Halves Speed in battle.
  • Power Belt: Adds 8 Defense effort values after each battle and passes on the Defense IV when breeding. Halves Speed in battle.
  • Power Lens: Adds 8 Special Attack effort values after each battle and passes on the Special Attack IV when breeding. Halves Speed in battle.
  • Power Band: Adds 8 Special Defense effort values after each battle and passes on the Special Defense IV when breeding. Halves Speed in battle.
  • Power Anklet: Adds 8 Speed effort values after each battle and passes on the Speed IV when breeding. Halves Speed in battle.

Mega Stones

A Mega Stone lets one particular species Mega Evolve when its Trainer uses a Key Stone. There are 92 Mega Stones covering 86 species (Rayquaza needs no stone, only the move Dragon Ascent). In total there are 93 Mega Evolutions: 30 in X and Y, 18 in Omega Ruby and Alpha Sapphire, 26 in the base game of Legends: Z-A and 19 in its Mega Dimension DLC.

  • Charizardite X: Mega Charizard X (Fire and Dragon) (Charizard)
  • Charizardite Y: Mega Charizard Y (Charizard)
  • Mewtwonite X: Mega Mewtwo X (Psychic and Fighting) (Mewtwo)
  • Mewtwonite Y: Mega Mewtwo Y (Mewtwo)
  • Lucarionite: Mega Lucario (Lucario)
  • Gengarite: Mega Gengar (Gengar)
  • Venusaurite: Mega Venusaur (Venusaur)
  • Blastoisinite: Mega Blastoise (Blastoise)

Z-Crystals

Z-Crystals let a Pokémon use a Z-Move once per battle. There are 35: 18 type crystals and 17 exclusive to particular Pokémon. In the main series, Z-Moves only appear in Pokémon Sun, Moon, Ultra Sun and Ultra Moon.

Type Z-Crystals (18)

  • Normalium Z: Normal-type moves become Breakneck Blitz
  • Fightinium Z: Fighting-type moves become All-Out Pummeling
  • Flyinium Z: Flying-type moves become Supersonic Skystrike
  • Poisonium Z: Poison-type moves become Acid Downpour
  • Groundium Z: Ground-type moves become Tectonic Rage
  • Rockium Z: Rock-type moves become Continental Crush
  • Buginium Z: Bug-type moves become Savage Spin-Out
  • Ghostium Z: Ghost-type moves become Never-Ending Nightmare
  • Steelium Z: Steel-type moves become Corkscrew Crash
  • Firium Z: Fire-type moves become Inferno Overdrive
  • Waterium Z: Water-type moves become Hydro Vortex
  • Grassium Z: Grass-type moves become Bloom Doom
  • Electrium Z: Electric-type moves become Gigavolt Havoc
  • Psychium Z: Psychic-type moves become Shattered Psyche
  • Icium Z: Ice-type moves become Subzero Slammer
  • Dragonium Z: Dragon-type moves become Devastating Drake
  • Darkinium Z: Dark-type moves become Black Hole Eclipse
  • Fairium Z: Fairy-type moves become Twinkle Tackle

Exclusive Z-Crystals (17)

  • Aloraichium Z (for Alolan Raichu): Thunderbolt becomes Stoked Sparksurfer
  • Decidium Z (for Decidueye): Spirit Shackle becomes Sinister Arrow Raid
  • Eevium Z (for Eevee): Last Resort becomes Extreme Evoboost
  • Incinium Z (for Incineroar): Darkest Lariat becomes Malicious Moonsault
  • Kommonium Z (for Kommo-o): Clanging Scales becomes Clangorous Soulblaze
  • Lunalium Z (for Lunala or Dawn Wings Necrozma): Moongeist Beam becomes Menacing Moonraze Maelstrom
  • Lycanium Z (for Lycanroc): Stone Edge becomes Splintered Stormshards
  • Marshadium Z (for Marshadow): Spectral Thief becomes Soul-Stealing 7-Star Strike
  • Mewnium Z (for Mew): Psychic becomes Genesis Supernova
  • Mimikium Z (for Mimikyu): Play Rough becomes Let's Snuggle Forever
  • Pikanium Z (for Pikachu): Volt Tackle becomes Catastropika
  • Pikashunium Z (for Pikachu in a cap): Thunderbolt becomes 10,000,000 Volt Thunderbolt
  • Primarium Z (for Primarina): Sparkling Aria becomes Oceanic Operetta
  • Snorlium Z (for Snorlax): Giga Impact becomes Pulverizing Pancake
  • Solganium Z (for Solgaleo or Dusk Mane Necrozma): Sunsteel Strike becomes Searing Sunraze Smash
  • Tapunium Z (for Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini): Nature's Madness becomes Guardian of Alola
  • Ultranecrozium Z (for Ultra Necrozma): Photon Geyser becomes Light That Burns the Sky

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